Laugh maniacally when an Ork slaughters a Space Marine Terminator at one eighth the points cost. Set your units in the direction of the opposition, and then charge them directly in. Why play them: They’re random and hilarious. For example, since Orks believe that red vehicles go faster, they actually do. The Orks are rumored as the most psychically gifted race, though they don’t realize it, or just don’t care. Gork is brutal but kunnin’, and Mork is kunnin’, but brutal. Overview: The Ork philosophy is this: killing things. Suggested starting kits: Battlewagon, Meganobz, Ork Warboss Grukk’s Boss Mob, Ork Tanksbustas, Ork Boyz, Ork Warbiker Mob
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You can toss around psychic powers with glee, but there’s always the chance of Perils of the Warp-an unlucky dice roll that can potentially murder your caster. Why not to play them: You’re always outnumbered, and there’s little room for error. It takes skill and grace to field them, but it’s immensely rewarding planning a well-laid trap. Why play them: With certain Aeldari units aimed at the correct targets, your opponents will drown in their own tears. Despite their superiority in firepower and speed, the average Aeldari unit is fragile. The Aeldari also enjoy a gamut of nasty psychic powers, which are 40K’s version of spells. They’re elegant and immortal, and they have the most advanced technology in the 41st millennium. Overview: What if Legolas, but in space? That’s the Aeldari, also known as Eldar and Asuryani. Suggested starting kits: Start Collecting! Craftworlds, Wave Serpent, Dire Avengers, Avatar of Khaine Codices provide essential info, including datasheets and special rules for all your units, and often some interesting lore and background information too. Popular factions for beginnersįor any army you collect, you’ll need a codex to go with the models. Superglue and plastic glue: any brand is groovy. Vallejo and Formula P3 are stalwart alternatives to Games Workshop.Ĭutters and a hobby knife: Games Workshop’s versions are top-shelf quality, with premium prices. They’ll only betray you.Īcrylic model paints : colors depend entirely on your preferences. Alternatively, you can commission a painting company if you have the cash.īrushes: at least three-a small layer brush, a medium layer brush, and a medium basecoat brush. MiniWarGaming and StrikingScorpion82 have excellent painting videos too.
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If you’ve never painted before, check out the in-depth tutorials and tips of the day from Paint Master General Duncan Rhodes. Model tools and painting accessories: Warhammer models are simple to assemble, and they come with easy-to-follow instructions. There are plenty of companies that sell pre-made kits, including Games Workshop,, The War Store, and Secret Weapon Miniatures. Adding barricades, trees, ruins, and other items is the best way to avoid that. Terrain and scenery: Technically optional, if you’re okay with fighting skirmishes on bland, flat, barren landscapes. The most common method is using multi-sided RPG dice, or tiny six-sided dice with different colors. Wound markers: Many 40K models have multiple wounds, and you need a reliable way to track how many are left. Check out, Front Line Gaming, and Gamematz for some ideas. They’re fashioned from mouse-mat material, easily roll up for storage, and they’re not too pricey. Any tape measure will do.Ī gaming surface: Most players buy a battle mat with printed graphics. You’ll use your tape measure like a faithful sidearm, unleashing its fury for unit movement speeds, close combat charges, ranged weapons, and plenty more. Tape measure: Everything in 40K relies on measurements. There is an irresponsible amount of dice to drool over at Chessex and Games Workshop. 12 are acceptable, but you’ll want at least 24, eventually. It does contain some more advanced rules, but they’re not required to start.ĭice: D6’s are the lifeblood of any 40K game. But what about that hefty tome you may have stumbled across? It’s mostly stories, pictures, and flavor text.
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The rules: The basic ruleset is 100% free.